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(+2)

Loved this ! Amazing job as always ^u^

(6 edits) (+1)

Very fun and charming, when voicing it over to myself I clocked in about 3 hours of play for all routes and secrets (I think I 100%'d the game but unsure). 💜 Characterization was true to character and I was left wanting to know more about this version  of our stuck at home characters that we both got to see & didn't get to see on screen (such as the mysterious "partner" and Karkat). I know making games and coding is a tremendous task, but I would absolutely love to see more in the future if you have more ideas! ❤️‍🔥 Music was great too!


1 feedback and some bugs: Would be nice if pressing z was listed somewhere on the start screen (even in tiny text or something, just somewhere in the game or even on this page) as that didn't come very naturally to me and I had to press almost my whole keyboard before finding it. You can also get stuck next to Dave if you talk to him coming from the right which leads to a soft lock if you stay there during when he pulls out his item. In the Rose room you can walk super far out of bounds and have to walk all the way back which could take a while, not sure if the walls not having collision was intentional. There's also an invisible wall outside the chocolate shop if you're walking on just the upper part of the street which seems to be a hitbox issue of some kind. I'll email you a spoiler bug that I found which is reset levels of broken, but not technically a soft lock like Dave's item.

(+1)

Thank you! Fixed in 1.1 as well as the issue addressed in your email.

(+2)

Quite charming and funny. I achieved all four endings.

I did encounter a bug by which the interact collider for the chest appeared in Jade's flower shop, making it difficult to speak to her or interact with the gift in that room.

(+1)

Thank you for the report. I genuinely don't know how that happened, but it's on my 1.1 fix list!

(+2)

To clarify more: the bug only occurs if the witch crap shop has already been entered

The chest may just have been marked as persistent accidentally. I gather that you are using Gamemaker.

(+1)

Fixed in 1.1